Каталог Онлайн Курсів, семінарів, тренінгів (1071)
Процесс создания чертежей в инженерной и архитектурно-строительной деятельности полностью реализуется в специальных графических пакетах программ. Программа AutoCAD — многофункциональный программный продукт, реализующий 2D- и 3D-технологии представления проектов и изобретений практически любой сферы деятельности.
This adaptive course can be used for preparation to the Data Sufficiency section of the GMAT test. Each problem consists of a question and two statements, labeled (1) and (2), in which certain data are given. You have to decide whether the data given in the statements are sufficient for answering the question. Using the data given in the statements, plus your knowledge of mathematics and everyday facts, you must indicate whether:
A. Statement (1) ALONE is sufficient, but statement (2) alone is not sufficient to answer the question asked.
B. Statement (2) ALONE is sufficient, but statement (1) alone is not sufficient to answer the question asked.
C. BOTH statements (1) and (2) TOGETHER are sufficient to answer the question asked, but NEITHER statement ALONE is sufficient to answer the question asked.
D. EACH statement ALONE is sufficient to answer the question asked.
E. Statements (1) and (2) TOGETHER are NOT sufficient to answer the question asked, and additional data specific to the problem are needed.
Note that it is not necessary to solve the problem. It is enough to answer the question on data sufficiency.
Have a good luck!
The course consists of few hundreds of programming assignments for Java, ranging from basics up to complex topics.
The course is adaptive what means that you can not follow a linear pre-set structure of the course, the adaptive engine generates a unique path for each student.
In the course you'll have extra buttons on the top of the page like this:
The first button becomes active only after you successfully solve the problem. If the problem seems too difficult or too easy, you can click on one of the buttons on the right, the engine will take into account the knowledge level for future content recommendations.
Initially, the adaptive system may behave somewhat randomly for you, but the more problems you solve, the smarter it becomes!
Note, that you also can solve many problems in a new adaptive system created by Stepik.
The course consists of few hundreds of programming assignments for Python, ranging from basics up to complex topics.
Right now Stepik.org is developing an adaptive learning engine which chooses content for each learner individually – by his/her level and knowledge gaps. In this course you can try out the first prototype of this engine
Learn more about adaptive learning in the http://stepik.help/en/support/solutions/articles/19000015701.
Git version control system is a de-facto standard now and each software developer should understand its basics. The course aims to cover most used commands and describe common use cases of it.
This course can be also passed using non-adaptive (traditional manner) using this LINK.
We recommend you use following lesson as a sandbox for this course.
Following materials are recommended as additional guides for course participants:
- Git manual https://git-scm.com/docs
- Pro Git book, written by Scott Chacon and Ben Straub https://git-scm.com/book/en/v2
- Git cheatsheets http://ndpsoftware.com/git-cheatsheet.html and https://services.github.com/on-demand/downloads/github-git-cheat-sheet.pdf
1. Inspire learners and help them to understand the basics of City Design.
2. Give the initial knowledge of how to design cities.
3. Make the learning process fun with video lessons.
The course starts with cases answering questions of why, how and where and depicting different cities.
The second part of the course touches more practical study and shows how such games as The Settlers of Catan, Age of Empires, Star Craft, Heroes of Might and Magic, Clash of Clans, Angry Birds, Plants vs Zombies, various Tycoons, Battle City and others could be helpful in understanding main principles of City Design. Yes, here practical study means playing these games.
The third part of the course is dedicated to unreal cities (like the city in Monsters, Inc.) and how to make current cities better. Also there will be a place for ideas of future cities as space or underwater cities. Finally, the last part of the course describes how algorithms, programming (remember labyrinths in Inception movie?) and math logic ease the process of designing the city.
This interactive textbook was written with the intention of teaching Computer Science students about various data structures as well as the applications in which each data structure would be appropriate to use. It is currently being used at the University of California, San Diego (UCSD), the University of San Diego (USD), and the University of Puerto Rico (UPR).
This textbook utilizes the Active Learning approach to instruction, meaning it has various activities embedded throughout to help stimulate your learning and improve your understanding of the materials we will cover. You will encounter STOP and Think questions that will help you reflect on the material, Exercise Breaks that will test your knowledge and understanding of the concepts discussed, and Code Challenges that will allow you to actually implement some of the algorithms we will cover.
Currently, all code challenges are in C++ or Python, but the vast majority of the textbook's content is language-agnostic theory of complexity and algorithm analysis. In other words, even without C++ or Python knowledge, the key takeaways of the textbook can still be obtained.